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Mechanisms Catch the Leader, Grid Movement, Pattern BuildingAverage Time 45'Rules EnglishManufacturer Huch & FriendsDesigner Kris BurmPlayers 2 playersAge 13
Description
In YINSH, the players each start with five rings
on the board. Every time a ring is moved, it leaves a marker
behind. Markers are white on one side and black on the other. When
markers are jumped over by a ring they must be flipped, so their
color is constantly changing. The players must try to form a row of
five markers with their own color face up. If a player succeeds in
doing so, he removes one of his rings as an indication that he has
formed such a row. The first player to remove three of his rings
wins the game. In other words, each row you make brings you closer
to victory-but also makes you weaker, because you have one fewer
ring to play with. Very tricky!
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