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Description
THE END OF TEN THOUSAND YEARS OF EMPIRE The time
of the Imperium is ending. Emperor Shaddam IV is about to enact a
plan to destroy the popular House Atreides using their old enemy,
House Harkonnen. But this is merely the spark that sets the Known
Universe on fire. Ancient plans are in motion, and one woman’s
betrayal of her Sisterhood places the fate of the Imperium in the
hands of her son, Paul Atreides. On the desert planet of Arrakis,
the wheel of fate is poised to turn - and sweep everything in its
path away. A storm is coming, one that will tear across every
planet in the galaxy. Your House will find themselves in the midst
of that storm, but will you survive or be torn to shreds? Will you
help the Atreides or watch Arrakeen burn in silence? Can you secure
new spice supplies while the Harkonnen regime falters and fails to
provide? Will you align with the insurgent Fremen, or seize the
chance to bargain for more power from a desperate Emperor on the
brink of losing his dynasty? In this epic campaign, you can
experience the events of Frank Herbert’s groundbreaking novel Dune
as part of the incredible story. While the main events may be set,
the fate of your House is not. The fall of the Imperium and the
rise of Muad’Dib will tear the Known Universe apart. Side with the
Fremen against the Imperium and risk the Emperor destroying you
too, but remain loyal for too long and you will face the onslaught
of the Fremen Jihad. Can your House navigate the webs of plot and
treachery to determine its own fate in this time of prophecy and
destiny? This 144-page, full colour, hardcover campaign book takes
you from the Imperium Era to the Ascension of Muad’Dib Era. It also
includes detail on continuing your campaign in the new regime,
including the Qizarate as a new faction and detail on the state of
the Known Universe after Paul takes the throne. The campaign itself
is broken into four Acts, each with three full adventures, several
more story seeds and expansion advice:
Act II: Muad’Dib:
Arrakis is under the control of the Harkonnen once more, and it
appears everything is as it should be. But there are whispers of a
new Fremen leader uniting the tribes, and the Harkonnen cannot
contain the problem. CHOAM asks the player characters to
investigate, and the secrets they discover will shake the
Imperium.
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