In the 2400s, mankind begins to
terraform the planet Mars. Giant corporations, sponsored by the
World Government on Earth, initiate huge projects to raise the
temperature, the oxygen level, and the ocean coverage until the
environment is habitable. In Terraforming Mars, you play one of
those corporations and work together in the terraforming process,
but compete for getting victory points that are awarded not only
for your contribution to the terraforming, but also for advancing
human infrastructure throughout the solar system, and doing other
commendable things.
The players acquire unique project
cards (from over two hundred different ones) by buying them to
their hand. The projects (cards) can represent anything from
introducing plant life or animals, hurling asteroids at the
surface, building cities, to mining the moons of Jupiter and
establishing greenhouse gas industries to heat up the atmosphere.
The cards can give you immediate bonuses, as well as increasing
your production of different resources. Many cards also have
requirements and they become playable when the temperature, oxygen,
or ocean coverage increases enough. Buying cards is costly, so
there is a balance between buying cards (3 megacredits per card)
and actually playing them (which can cost anything between 0 to 41
megacredits, depending on the project). Standard Projects are
always available to complement your cards.
Your basic
income, as well as your basic score, is based on your Terraform
Rating (starting at 20), which increases every time you raise one
of the three global parameters. However, your income is
complemented with your production, and you also get VPs from many
other sources.
Each player keeps track of their production
and resources on their player boards, and the game uses six types
of resources: MegaCredits, Steel, Titanium, Plants, Energy, and
Heat. On the game board, you compete for the best places for your
city tiles, ocean tiles, and greenery tiles. You also compete for
different Milestones and Awards worth many VPs. Each round is
called a generation (guess why) and consists of the following
phases:
1) Player order shifts clockwise.
2)
Research phase: All players buy cards from four privately
drawn.
3) Action phase: Players take turns doing 1-2
actions from these options: Playing a card, claiming a Milestone,
funding an Award, using a Standard project, converting plant into
greenery tiles (and raising oxygen), converting heat into a
temperature raise, and using the action of a card in play. The turn
continues around the table (sometimes several laps) until all
players have passed.
4) Production phase: Players get
resources according to their terraform rating and production
parameters.
When the three global parameters (temperature,
oxygen, ocean) have all reached their goal, the terraforming is
complete, and the game ends after that generation. Count your
Terraform Rating and other VPs to determine the winning
corporation!
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