Ιnis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions:
Leadership: Be the leader —
i.e., have more clan figures than any other player — of territories
containing at least six opponents' clans.
Land: Have your
clans present in at least six different
territories.
Religion: Have your clans present in
territories that collectively contain at least six
sanctuaries.
At the start of each round, players draft a
hand of four action cards during the Assembly. Action cards not
played at the end of one season are not held for the next. Players
also have access to leader cards for the territories that allow it
and where they were elected leader during the assembly. Each
Assembly reallocates those cards. Finally, they collect "epic
tales" cards that depict the deeds of the ancient Irish gods and
heroes, like Cuchulainn, the Dagda, Lugh and many others. These
will be kept and used to inspire the clans and achieve
extraordinary feats under the right circumstances. The cards
provide a variety of actions: adding clans, moving clans,
building/exploring, and special actions. Over the course of the
game, players also earn deeds, that reduce by one the total for any
Victory condition.
Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom.
While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Awards &
Honors
2019 Juego del Año Finalist
2017 SXSW
Tabletop Game of the Year Nominee
2017 RPC Fantasy Award
Board Game Nominee
2016 Golden Geek Board Game of the Year
Nominee
2016 Golden Geek Best Strategy Board Game
Nominee
2016 Golden Geek Best Board Game Artwork &
Presentation Nominee
2016 Cardboard Republic Striker
Laurel Nominee
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