Atlantic Robot League is an engaging strategic board game designed for 2 to 5 players aged 12 and above, with an average playtime of 20 to 30 minutes. Set in a futuristic world where giant mech battles are the pinnacle of entertainment, players take on the roles of savvy gamblers placing bets on the outcomes of these colossal confrontations.
Game Overview:
In Atlantic Robot League, players place bets on the results of a massive mech battle spanning an area equivalent to a dozen city blocks. After placing their bets, they influence the battle by moving mechs across the arena, knocking out rivals, and purchasing Scheme cards from the Insider to bend the rules. Players can also pay the Fixer to change their bets during the battle. The game is fast-paced and exciting, where players root for their desired outcomes over any specific team. Occasionally, opponents will be helping a shared bet, and at other times, they’ll be knocking out mechs you need to survive. Since all bets are hidden, players won’t know until the end, and might even be able to bluff an opponent into accidentally doing exactly what they want.
Key Features:
- Dynamic Betting System: Players place bets on various aspects of the battle, such as which team will have the most surviving mechs, which will knock out the most opposing mechs, which team will be eliminated first, and which five specific mechs will survive. The fewer the players who select a winner, the bigger the payout for those who do.
- Influence Mechanisms: Players can move mechs, attack rivals, and play Scheme cards to influence the battle's outcome. They can also pay the Fixer to change their bets during the battle.
- Hidden Bets: All bets are hidden, adding an element of surprise and strategy as players try to outguess and outmaneuver each other.
Components:
- 15 Mech Tiles: Representing the various mechs participating in the battle.
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1 Placeholder Tile: Used to indicate the current state of the game.
- 9 Scheme Cards: Allow players to bend the rules and influence the battle.
- 5 Betting Cards: Used to place bets on different aspects of the battle.
- 1 Arena Board: The playing field where the battle takes place.
- 5 Dry Erase Markers: For players to mark their betting cards.
- 40 Credit Tokens: Used as currency within the game.
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1 #1 Token: Indicates the first player.
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1 Rulebook: Provides detailed instructions and gameplay guidelines.
Product Information:
- Publisher: WizKids
- Release Date: 2023
Why Choose Atlantic Robot League:
Atlantic Robot League offers a unique blend of strategy, betting, and mech combat. Its dynamic betting system and influence mechanisms provide a fresh and engaging experience in every session. Whether you're a fan of strategic games, betting mechanics, or futuristic themes, Atlantic Robot League offers a compelling and entertaining experience.
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