"Every spaceship has a voice; a melody
of machinery and subsystems its crew learns intimately during long
travels. The problem is, ever since the last mission our ship
sounds WRONG. There’s something foul in the way it’s speaking to
us. Barely audible murmurs. Strange whispers no machine could make.
The dark corridors and vast halls almost seem to
SING.
Some of us have tried to locate sources of this
interferences, but they always seemed two steps ahead. Stalked by
their never-ending presence, we soon started cracking. Our engineer
has cut some words on his flesh. When we asked why, he
replied:‘Incandescent secrets need to be written in blood’. Then,
our navigator took a spacewalk without her suit. When we pulled her
in, her entire face frozen and cracked, she grinned in a way I will
never forget.
Now, it got even worse. Noises turned into
voices, sharing tales of slaughter and terror. They do not run from
us anymore. They encircle us and herd us through the ship to some
dark purpose. I need to UNDERSTAND them before it’s too late. I put
my hand on the pistol grip, looking at the backs of my last two
crewmembers. I see dark mysteries swirling under their skulls. It
would only take two bullet holes to release
them..."
Voidseeders are a race that can interact with the
minds of crew members. They will have few nests instead of one, but
only one strong fighting presence at given moment. Once killed, new
one will be awakened from the most developed nest.
This
race will focus on whispering and controlling minds - people who
will be near them will start to hear voices commanding them to do
different destructive things.
On the board, there is
normally 1 Nest as a room token, but there are additionally 2-3
smaller nests. Those are places where new Voidseeders will born. At
the moment of discovering main Nest, you should put a Stalker
miniature in it (this is the model that is on the ship from the
beginning. He is very dangerous, especially when faced by people
with a high Insanity level).
Other Nests will start
showing up on the board together with discovering certain
Exploration tokens. Those nests will be especially dangerous. They
will not move, but if a crew member will happen to end the turn at
the tile with a nest, he will get a serious
wound.
Voidlurkers, will spawn in nests, and their
objective will be to spread insanity and try to move players to
Nests.
Whispersers, will work very similar to Voidlurkers,
but with the difference that they will have the main goal of
defending the main nest.
Stalker, is a main guardian. He
takes advantage from fear / insanity of the crew members and will
focus on them.
Despoiler is equivalent of the Queen.
Actually, it is hard to say if she is real or if it is a mass
hallucination. One way or the other, she will only emerge when all
Insanity tokens are on players (number of tokens will be specific
for different numbers of players). She is extremely
strong.
Players will normally get a contamination card
every time they will get an insanity token. They will be easier to
discard (you don't need to check if it was infected or not). Effect
of the card will only take place at the very end of the game, and
it will be the same as in the normal version - if it will turn out
it was indeed "infected," it will mean that your character, even if
escaped, went mad and lost the game either way.
Whispers
mechanic mechanism, will change the noise mechanic. Whenever you
move (or an event card will tell you to), you will need to roll for
whispers. If you would get a corridor with an whisper token already
in it (you hear something more) - you need to draw a Card from the
Insanity deck. Those cards will apply to you or not based on the
numbers of insanity tokens your character has. Effects might be
very different - from one-time action to permanent
disabilities.
In combat, Voidlurkers will only try to add
insanity tokens to you and then run away to the closes nest.
Whisperers will be harder to kill, as well as present some portion
of actual physical danger, but their main weapon will still be
giving you insanity tokens.
Things will change with
Stalker and Despoiler - those two will be huge opponents who will
give you real wounds, so you will not want to be near
them.
In the event phase, one additional step that will be
added is checking your insanity tokens and numbers of Voidlurkers
and Whisperers in all rooms next to yours. If the number of them is
higher than the number of insanity tokens, you add one insanity
token and draw one contamination card. But whenever you will be in
a room with other people, this effect will be less harmful. (they
can help you calm down).
Year Published: 2021
Designers: Adam Kwapiński
Artists: Bożena Chądzyńska, Patryk Jędraszek, Ewa Labak
Publisher: Awaken Realms, Asmodee, Asmodee China, Delta Vision Publishing, Edge Entertainment
Categories: Expansion for Base-game, Adventure, Horror, Miniatures, Science Fiction
Mechanisms: Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Modular Board, Player Elimination, Semi-Cooperative Game
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