The year is 1913. The steamship SS
Atlantica is two days out from port on its voyage across the
Atlantic Ocean. Its unsuspecting passengers fully anticipated a
calm journey to Boston, Massachusetts, with nothing out of the
ordinary to look forward to. However, strange nightmares plague the
minds of the people aboard the ship every night; rumors circulate
of dark shapes following closely behind the ship just beneath the
waves; and tensions rise when a body is discovered in the ship's
chapel, signs of a strange ritual littered around the
corpse.
Lurking within the depths of the Atlantic Ocean
are a swarm of vicious, unspeakable horrors: the Deep Ones, led by
Mother Hydra and Father Dagon. For reasons unknown, they have set
their sights on the Atlantica, and their minions, taking the form
of human-Deep One hybrids, have infiltrated the steamship to help
sink it from within. Each game of Unfathomable has one or more
players assuming the role of one of these hybrids, and how well
they can secretly sabotage the efforts of the other players might
mean the difference between a successful voyage and a sunken
ship.
At the end of each player's turn, that player must
draw a mythos card. Each of these cards represents a crisis that
the whole group must try to resolve together. Some of these crises,
such as "Food Rationing", call for a choice that could potentially
put the ship's passengers or resources at risk, while others, such
as "Hull Leak", call for a skill test in which failure could have
disastrous consequences.
During a skill test, each player
contributes skill cards from their hand to a face-down pile shared
by the group. Once everyone has contributed (or chosen not to), the
cards are shuffled, then revealed. If enough of the correct skills
were contributed, then the group passes the test! But if the wrong
skills were contributed, they can actually hinder the results,
leading to failure.
Year Published: 2021
Designers: Tony Fanchi, Corey Konieczka
Publishers: Fantasy Flight Games, Asmodee, Geekach Game
Categories: Deduction, Fantasy, Horror, Novel-basedy
Mechanisms: Area Movement, Hand Management, Hidden Roles, Team-Based Game, Traitor Game, Variable Player Powers
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