In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts.
Each turn, players
decide to either have a new volcano erupt along the shore,
increasing the size of the island, or to have an existing volcano
erupt again, increasing the height of the land around it (and
possibly destroying parts of existing settlements). They do this by
placing a new tile, consisting of one volcano and two other types
of landscape. A tile must always touch at least one other tile,
when placed at sea level, or be placed on top of at least two other
tiles (without any gaps under the land being created), with the
volcano being placed on top of an existing volcano.
Next,
the player will place one or more wooden buildings; huts, temples
or towers. Settlements must always start at the lowest level, by
placing a single hut. From there on, existing settlements may
expand by placing huts on all hexes of a single type of terrain
around the settlement, with temples once the settlement takes up at
least three hexes, or with towers, placed at level three or
above.
The game ends when all tiles have been placed. At that point, the player who's placed most temples wins. Ties are broken by towers, then huts. Ultimate victory - and an immediate end to the game - waits for the player who manages to place all their buildings of two types. Immediate defeat is also possible, when no buildings can legally be played during a player's turn.
A lot of strategy results from the various
placement rules. Volcanoes may never fully destroy a settlement, so
single huts can block volcano placement, protecting other
settlements. Alternatively, a well placed volcano can split a large
settlement in two, creating the opportunity for both to expand more
rapidly than a new settlement would. Limiting your opponent's
growth potential is at least as important as preparing the terrain
for you to expand upon.
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