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Manufacturer Indie Boards and CardsAverage Time 15'Mechanisms Hidden Roles, Memory, Take That, Player Elimination, Variable Player PowersRules EnglishAge 13Players 2-6 playersDesigner Rikki Tahta
Description
You are head of a family in an Italian
city-state, a city run by a weak and corrupt court. You need to
manipulate, bluff and bribe your way to power. Your object is to
destroy the influence of all the other families, forcing them into
exile. Only one family will survive...
In Coup,
you want to be the last player with influence in the game, with
influence being represented by face-down character cards in your
playing area.
Each player starts the game with
two coins and two influence – i.e., two face-down character cards;
the fifteen card deck consists of three copies of five different
characters, each with a unique set of
powers:
Duke: Take three coins from the
treasury. Block someone from taking foreign aid.
Assassin:
Pay three coins and try to assassinate another player's
character.
Contessa: Block an assassination attempt
against yourself.
Captain: Take two coins from another
player, or block someone from stealing coins from
you.
Ambassador: Draw two character cards from the Court
(the deck), choose which (if any) to exchange with your face-down
characters, then return two. Block someone from stealing coins from
you.
On your turn, you can take any of the
actions listed above, regardless of which characters you actually
have in front of you, or you can take one of three other
actions:
Income: Take one coin from the
treasury.
Foreign aid: Take two coins from the
treasury.
Coup: Pay seven coins and launch a coup against
an opponent, forcing that player to lose an influence. (If you have
ten coins or more, you must take this
action.)
When you take one of the character
actions – whether actively on your turn, or defensively in response
to someone else's action – that character's action automatically
succeeds unless an opponent challenges you. In this case, if you
can't (or don't) reveal the appropriate character, you lose an
influence, turning one of your characters face-up. Face-up
characters cannot be used, and if both of your characters are
face-up, you're out of the game.
If you do have
the character in question and choose to reveal it, the opponent
loses an influence, then you shuffle that character into the deck
and draw a new one, perhaps getting the same character again and
perhaps not.
The last player to still have
influence – that is, a face-down character – wins the
game!
A new & optional character called
the Inquisitor has been added (currently, the only English edition
with the Inquisitor included is the Kickstarter Version from Indie
Boards & Cards. Copies in stores may not be the Kickstarter
versions and may only be the base game). The Inquisitor character
cards may be used to replace the Ambassador
cards.
Inquisitor: Draw one character card from
the Court deck and choose whether or not to exchange it with one of
your face-down characters. OR Force an opponent to show you one of
their character cards (their choice which). If you wish it, you may
then force them to draw a new card from the Court deck. They then
shuffle the old card into the Court deck. Block someone from
stealing coins from
you.
Components:
- 15
character cards (three each of Duke, Assassin, Captain, Ambassador,
Contessa)
- 6 summary cards
- 50 coins
-
Rules
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