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Description
The game is set in the Burgundy region of High Medieval
France. Each player takes on the role of an aristocrat, originally
controlling a small princedom. While playing they aim to build
settlements and powerful castles, practice trade along the river,
exploit silver mines, and use the knowledge of
travelers.
The game is about players taking
settlement tiles from the game board and placing them into their
princedom which is represented by the player board. Every tile has
a function that starts when the tile is placed in the princedom.
The princedom itself consists of several regions, each of which
demands its own type of settlement tile.
The
game is played in five phases, each consisting of five rounds. Each
phase begins with the game board stocked with settlement tiles and
goods tiles. At the beginning of each round all players roll their
two dice, and the player who is currently first in turn order rolls
a goods placement die. A goods tile is made available on the game
board according to the roll of the goods die. During each round
players take their turns in the current turn order. During his
turn, a player may perform any two of the four possible types of
actions: 1) take a settlement tile from the numbered depot on the
game board corresponding to one of his dice and place it in the
staging area on his player board, 2) take a settlement tile from
the staging area of his player board to a space on his player board
with a number matching one of his dice in the corresponding region
for the type of tile and adjacent to a previously placed settlement
tile, 3) deliver goods with a number matching one of his dice, or
4) take worker tokens which allow the player to adjust the roll of
his dice. In addition to these actions a player may buy a
settlement tile from the central depot on the game board and place
it in the staging area on his player board. If an action triggers
the award of victory points, those points are immediately recorded.
Each settlement tile offers a benefit, additional actions,
additional money, advancement on the turn order track, more goods
tiles, die roll adjustment or victory points. Bonus victory points
are awarded for filling a region with settlement
tiles.
The game ends when the last player
finishes his turn of the fifth round of the fifth phase. Victory
points are awarded for unused money and workers, and undelivered
goods. Bonus victory points from certain settlement tiles are
awarded at the end of the game.
The player with
the most victory points wins.
The rules include
basic and advanced
versions.
Components:
164
six-sided tiles
42 goods tiles (square, 7 in each of 6
colours)
20 "Silverlings" (eight-sided)
30 worker
tiles (square)
12 bonus tiles (square, 1 small and 1 large
in each of 6 colours)
4 victory pieces (with 100 or 200
points in each of the 4 colours)
8 playing pieces (2 in
each of the 4 player colours)
9 dice (2 in each of the 4
player colours plus 1 white one)
1 game board
6
player boards (double-sided, 4x No. 1, 1 each of Nos.
2-9)
For greater replay value, the game contains
player boards numbered 1–9 (with four of board 1, to give new
players an even playing
field).
Errata:
The English
and French rulebooks contain an error regarding the end-game
tie-breaker (Source). The correct text is:
In
the case of a tie, the winning player is the tied player with the
most empty estate spaces.
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