The Middle-earth™ Strategy Battle Game is the tabletop game for two or more players where you play through the events from The Lord of the Rings™ and The Hobbit™ with your collection of Citadel miniatures. Take control of your favourite heroes, villains, and armies, recreate scenes from the movies and books, and gather your forces together to do battle with your opponent in a test of wits and prowess.
This 224-page hardback rules manual is a comprehensive guide to the hobby of building, painting, and playing games with your models - whether you choose the forces of Good or Evil.
Introduction
This section features an overview of
the wider hobby of collecting, painting, and playing with your
miniatures, from the very basics of choosing your army and the
items you need in order to run games, to setting up your
battlefield and understanding the rules and profiles you’ll use
in-game.
Rules
Here, you’ll be taken
through the core of the Middle-earth Strategy Battle Game - the
actual rules that you’ll use to play:
- Basic Principles: a primer on the fundamental concepts and terms used in the book, this section briefly explains a few things that the newcomer may find daunting.
- Turn Sequence: each turn is divided into five phases - Priority, which determines who acts first, Movement, which covers moving your models on the tabletop, interacting with terrain and using control zones, Shoot, which covers ranged attacks, Fight, which covers close combat, and Courage, in which your models are tested to see if they stand their ground or flee in terror.
- Monsters: while their basic rules are typically the same as those for other models in the game, Monster models are particularly powerful - this section covers their special rules. This includes War Beasts, huge creatures ridden into battle, crushing the foe as they march on.
- Weapons and Wargear: split into four subsections - close combat, missile, equipment and armour - this section explains the variety of weapons and wargear available to your models, and the impact your choices will have on your tactical decisions.
- Magical Powers: some models have the ability to cast magical powers, and this section explains targeting, casting and resisting those powers during the Move phase, with a list of every Magical Power available to cast.
- Special Rules: this section collects together all of the Special Rules which can appear on model profiles, compiled for easy reference.
- Advanced Rules: found in certain scenarios, these rules - covering water features, sentries, passengers and carrying objects - come in handy when recreating scenes from the history of Middle-earth.
- Siege Engines: rules for fielding these immense threats, covering their movement, firing, upgrades and crew (and their ability to launch severed heads as ammunition…).
- Sieges: throughout the history of Middle-earth, many sieges have taken place - here are the basic rules for creating your own sieges with your models.
Narrative Play
Narrative Play games allow you to
recreate your favourite battles and scenes from both the books and
the films, using your collection of Citadel and Forge World models.
Each scenario - found in The Armies of The Lord of the Rings™ and
The Armies of The Hobbit™ - has a selection of special rules that
balance them, providing an experience closely matching the scenes
from the books and films.
Open
Play
With no restrictions whatsoever, Open Play games have
unlimited creative potential, and are perfect for beginners and
veterans alike. Simply get your collections together and dream up
your own scenarios - any combination of army fighting any other
combination of army, on a playing field of your own devising with
objectives unique to your game - the possibilities are literally
endless.
Matched Play
In Matched Play
games, you and your opponent gather your forces of heroes and
warriors from your collection, up to an agreed points limit, before
unleashing your armies for the fate of Middle-earth. This section
includes advice on building an army to a points limit, determining
the size of the games you want to play, Alliances, wargear limits,
initial priority, objectives, and Heroic Tiers - the respect and
loyalty that Heroes command.
This section includes six Matched Play Scenarios, each providing a different tactical challenge.
The Armies of
Middle-earth™
This section is an inspiring showcase of
beautifully painted miniatures from across the Middle-earth range,
showing you just what is possible when painting your own.
Example Armies
Four example armies showing you
how the army was built, the points values it represents and the
rules it can leverage.
© 2022 New Line
Productions, Inc. All rights reserved. The Lord of the Rings: The
Fellowship of the Ring, The Lord of the Rings: The Two Towers, The
Lord of the Rings: The Return of the King and the names of the
characters, items, events and places therein are trademarks of The
Saul Zaentz Company d/b/a Middle-earth Enterprises under license to
New Line Productions, Inc.
© Warner Bros. Entertainment
Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE
HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE
ARMIES and the names of the characters, items, events and places
therein are trademarks of The Saul Zaentz Company d/b/a
Middle-earth Enterprises under license to New Line Productions,
Inc. (s22)
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