The General’s Handbook is an essential update for all gamers in the Mortal Realms, packed with content for every kind of player. Expanding on the core rules, it’s an essential companion to matched play, toolbox for open play and treasure trove for narrative play all in one!
Inside this year’s softback General’s Handbook, you'll find…
The Player’s Code – a code of conduct for players of Warhammer Age of Sigmar designed to encourage sportsmanship and good play for all gamers.
New rules for open play,
including...
The Open War Army Generator –
designed to generate armies for any kind of open play games, making
the process of picking an army for your games quick and simple by
selecting a small, medium, or large force.
Open War Terrain – presents four different methods of setting terrain up before your games, including an optional terrain generator, and optional rules to provide instructions for where you place terrain on your battlefield.
Open War Close-quarters Battle Generator – turn your dining table into an epic battlefield with rules for playing in limited spaces.
Hidden Agendas – spice up your games secondary objectives that represent the secret goals of the armies fighting a battle.
New rules for narrative play,
including:
- Streets of Death – expanded
rules for urban combat in the Mortal Realms, allowing you to battle
through cities with rules for narrow streets, demolitions, sewers,
barricades and more
- Arcane objectives – a table that
adds extra narrative dimensions to the objectives in your
games
- Regiments of Renown – customise your chosen units
to represent their prowess in battle with six tables of special
abilities
- Elixia, the Shattered City – a historical
setting in the Mortal Realms that’s perfect for small-scale
narrative battles
- Raids and Ambushes – thrilling
asymmetric battles where one player ambushes or raids a
defender.
- Naming your Heroes – generate names for your
chosen champions with tables for the Stormcast Eternals, Slaves to
Darkness, Khorne, Nurgle, Tzeentch, Slaanesh, Skaven, Ironjawz,
Gloomspite Gitz, Idoneth Deepkin, and Nighthaunt
-
Mercenary Companies – recruit notorious mercenaries to any army,
regardless of Grand Alliance, from Gargants to
Fyreslayers
New rules for matched
play, including:
- Updated rules for
Pitched Battles – including guidance on army size, points limits,
battlefield roles, allied units, warscroll battalions and more,
essential for tournament play
- 12 Pitched Battle
battleplans – each offering their own tactical
challenges
- Pitched Battle tournaments – a set of rules
designed to help you arrange your own tournaments that can be
modified as you see fit
- Meeting Engagements – a set of
rules that let you play fast, balanced games on small-sized
battlefields designed to provide all the thrills of matched play in
less than 90 minutes, plus six new Meeting Engagement Battleplans
and suggested tournament rules
PLUS:
Conquest
Unbound – updated allegiance abilities, including battle traits,
command traits and artefacts of power for Darkling Covens,
Dispossessed, Free Peoples, Seraphon, Wanderers, Slaves to
Darkness, and Ironjawz
Pitched Battle Profiles – a separate, 32-page booklet containing pitched battle points values, unit sizes and battlefield roles for the units you can use in games of Warhammer Age of Sigmar, also including scenery, endless spells, Compendium and Forge World models
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