Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide gives you the rules and tools to immerse yourself and your players into the history and setting of Evera Prime. Challenge your players with mutants and mechs alike, while traveling the beautiful but dangerous landscape of this colony world.
A unique blend of fantasy and science fiction, reveal the history of Evera Prime as your players explore abandoned research facilities, ruined mega-cities, and beautiful but overgrown resorts, and reward them with fragments of knowledge to wake them from the specter of The Builder.
As humanity rebuilds and communities begin to thrive, the threat of the Dark City, the Thralls, and the Builder AI loom on the horizon. Wakers, trapped for centuries in a mechanical nightmare, spring to life and continue their murderous rampage with the fragments of programming they have left.
Dreams and Machines collide in a far future where its people come together to rebuild their world. The ultimate tale of hope and heroism in the shadow of the Wakers.
The Dreams and Machines Gamemaster’s Guide contains:
240 pages packed with full color
art bringing the world to life. A detailed guide to the history and
secrets of Evera Prima, a map and guide to the region around New
Mossgrove, information on the wider continent of
Nedresita
Everything you need to lead your players in
creating memorable stories in the world of Evera Prime, including a
deep dive into the playable factions and peoples of Evera Prime,
providing much more insight into their stories, backgrounds, and
ways of life.
Detailed briefs on the Thralls, the Wakers,
the Builder, and the Dark City — dangerous forces at work behind
the scenes or actively opposing the Everans.
Guidance for
the gamemaster on running scenes and advice on core mechanics, like
Skill Tests, Truths, Threat, Hazards, Action Scenes, the Spirit
Economy, and creating and running NPCs.
A host of
challenging enemies including malevolent Nanograms, Civilian,
Industrial, and Military Wakers, vicious bioengineered creatures,
and dangerous plantlife! Plus a host of sample NPCs from across
various factions to populate your adventures.
Rules to
build your own Wakers and challenge the players!
A
complete starting adventure: Secrets in Los Rios which can be
played standalone or following on from the events of the campaign
in the Dreams and Machines Starter Set.
Requires the
Dreams and Machines Player’s Guide.
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