CHILDREN OF CAINE
The children of the night – what games they play! And what games can we play with them?
Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it.
This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook!
Features:
Consolidates 7 clans of Kindred not included in the core
Vampire: The Masquerade rulebook: Banu Haqim, Hecata, Lasombra, The
Ministry, Ravnos, Salubri, and Tzimisce with their iconic
Discipline powers including Oblivion and its
Ceremonies!
Collects previously published Discipline
Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae,
plus includes over 40 new additions.
New systems and
advantages for coteries, including clan coterie merits for each of
the 13 great clans plus Caitiff, Duskborn, and
Salubri.
Revisits all aspects of character and coterie
creations, including streamlined guidance for new or experienced
players.
Guidelines and advice for non-traditional
chronicles, including: all Thin-blood, troupe-style, virtual play,
and play without a Storyteller.
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