ARRAKIS: SOURCE OF THE SPICE.
In the
backwaters of the vast Imperium of humanity lies the hostile desert
world of Arrakis. It is a deadly place, where no drop of rain falls
and the people live a sparse existence in the baking cities of the
northern pole. But Arrakis is the most important planet in the
entire universe, for it is only here that you can find the spice
melange.
The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?
This sourcebook for the Dune: Adventures in the Imperium roleplaying game, takes you to the desert world of Arrakis and explores the secrets of the spice. Visit the hidden sietches of the Fremen to learn the mysteries of their culture. Walk without rhythm in the great deserts and perhaps see one of the incredible sandworms. Trade secrets with spies and agents in the bustling marketplace of Arrakeen or the alleys of Carthag. Arrakis is a planet of mysteries and danger, and those who underestimate it never leave.
Sand and Dust: The Arrakis Sourcebook contains:
A 156 page US letter size high quality sewn hardback
packed with full colour art.
An overview of the planet
Arrakis, known as Dune, its history and features.
Detail
on the mysterious desert Fremen, and their many secrets.
A
host of new options for Fremen player characters, including new
archetypes, talents and rules for riding the great
sandworms.
An in-depth look at spice harvesting and those
who try to smuggle and stockpile it secretly.
The secrets
of spice revealed, including new spice related talents and
abilities.
A gazetteer of the cities of Carthag and
Arrakeen, including their layout, noteworthy landmarks, and what
life is like for the people of each city.
Expanded notes
on creating your own campaigns on Arrakis, including a host of new
NPCs, scenario hooks and story seeds.
New campaign options
as smugglers, Fremen or merchants instead of agents of a noble
House.
A complete adventure ‘The water must flow’ that
involves the player characters in a deadly plot during a water
shortage on Arrakis.
A digital copy of this book will be
provided.
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