This is the time of turmoil. This is the era of war. This is the Age of Sigmar!
Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress.
Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts.
The
Book
This 288-page hardback book is the ultimate companion
for all players of Warhammer Age of Sigmar, whether veterans or
novices. It contains everything you need to know to collect, build,
paint, and play with Citadel miniatures in the Mortal
Realms.
The Warhammer Age of Sigmar
Hobby
The book opens with an introduction to the Warhammer
hobby. Alongside the concept of the game, this section discusses
the various aspects of the hobby, including collecting an army,
building and painting miniatures, playing Warhammer Age of Sigmar,
and choosing your way to play.
The Mortal
Realms
This section provides a comprehensive overview of
each realm and its current state, with the narrative presented from
the perspective of the realm's inhabitants, such as soldiers, witch
hunters, and more.
History of the
Realms
Get a primer of the key narrative events from the
history of Warhammer Age of Sigmar, including summaries of key
events such as the awakening of Kragnos and the Twin-Tailed
Crusade.
Factions at War
A background
overview of the various factions from each Grand Alliance – Order,
Chaos, Death, and Destruction. You'll find incredible artwork, a
miniatures showcase, and additional information about key
characters or important pieces of lore.
The
Rules
The book's Rules section is divided into three major
sections: Core Rules, Advanced Rules, and a Glossary. You'll also
find an overview of Battlepacks, making it easy to understand which
ones best suit how you like to play. Finally, there are rules for
terrain, and the various game formats, such as Spearhead, Path to
Glory, and Matched Play.
The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark.
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