Feed the Kraken is a hidden role
deduction game, with three asymmetric factions.
All
players may be sitting in the same boat, but they want to navigate
in different directions! The loyal sailors must bring the ship
safely to mainland, whereas the pirates crave to secretly maneuver
the ship into the Bermuda Triangle. Meanwhile a crazy cultist is
busy convincing parts of the crew to help him summon their dark
lord—the Kraken—from the depth of the sea to save them
all.
How do you play?
At the start of your journey, you will receive a secret affiliation marker. You will either be a loyal sailor, a sneaky pirate, or a fanatic cult leader. Only the outnumbered pirates know each other, everybody else will have to try to find their teammates (or convert them to their cult) as they sail along. Rum-induced visions, cabin searches, inquisitions, and mermaids will help you find out more about the true loyalties of the other “sailors”.
Who knows how to navigate?
The goal of
the game is to navigate the ship towards your final destination,
which would be easy if only players weren’t divided into three
different factions. Each secret faction wants to reach a different
area of the board. Every turn the ship will sail in one of the
three possible directions—but which one will it be?
The
current captain and their chosen lieutenant will study ancient sea
maps and pass their often conflicting orders onto the chosen
navigator, who has to make the final decision. Meanwhile the rest
of the crew is busy drinking rum, gambling and telling each other
tales of ancient sea monsters.
Whom shall we trust?
After each navigation, the lieutenant and
navigator go off duty, and the captain has to find somebody sober
enough to take their spot instead. Everyone can discuss, how well
that last navigation went, who is to blame for the current course,
and who should be in charge in the future
instead.
Convince your enemies that it is in their best
interest to make you the next lieutenant, or navigator! You can
even draw your guns and become the new captain in open mutiny! But
for how long will you be able to keep the trust of your crew? The
next mutiny might already be waiting for you if your decisions
don’t please your fellow sailors.
There is so much more to
explore in Feed the Kraken:
Different events happen
depending on the areas you enter: Perform a cabin search, cut
someone’s tongue out, or feed them to the Kraken!
Other
events are based on the choices of the current navigation team:
Enjoy (rum-induced) visions of the future, talk to mermaids, or
join the cult of the Kraken!
Personality cards grant
everyone on board unique tricks to mess with the journey only once
but at any time.
Gain additional guns, prevent mutinies,
grant additional navigation cards to your crew, or influence the
game state in a plethora of other ways!
Whom should we sacrifice?
The above list of all those
options can’t even begin to describe the tension you will feel at
the table! Get ready to become fully immersed in your role, and
prepare for an emotional roller coaster, when your friends suddenly
argue for cutting your tongue out or even for tossing YOU overboard
to Feed the Kraken!
There is no player elimination before
the last two turns of the game though, and even if the other
players do not trust you, they might need you to be on the
navigation team occasionally, keeping everyone engaged and involved
all the time.
- Αποστολή στην Ελλάδα με Boxnow: Μόνο 1,90€ (Δωρεάν άνω των 80,00€)
- Αποστολή στην Ελλάδα: 2,90€ (Δωρεάν άνω των 80,00€)
- Αποστολή στην Κύπρο με Boxnow: 8,00€ (Δωρεάν άνω των 100,00€)
- Αποστολή στην Κύπρο: 8,00€ (Δωρεάν άνω των 100,00€)
- Αποστολή στην Ευρωπαϊκή Ένωση*: 12,00€ (Δωρεάν άνω των 120,00€)
- Αποστολή στον υπόλοιπο κόσμο: 35,00€
- Visa ή MasterCard (Μέχρι 6 άτοκες δόσεις)
- TBI Bank (Μέχρι 60 δόσεις)
- PayPal
- Braintree
- Τραπεζική Κατάθεση
- Αντικαταβολή (+1€)
- Προστασία κατά την αποστολή
- Ταχύτητα στην παράδοση
- Δυνατότητα αγοράς με δόσεις για αγορές άνω των 100€
- Δυνατότητα αντικαταβολής για Ελλάδα και Κύπρο
- Επιστροφή εντός 15 ημερών