"The Next Generation Bulkarm developed by MSG Valiant Force!!
The Bulkarm series is
perhaps most-loved among the Hexa Gear series for its brutish form,
large selection of variation units, and, more than anything, for
being humanoid mechs. Now a completely new generation of Bulkarm
joins the battle!
This new unit maintains the entirely
sealed cockpit and four humanoid limbs of standard Bulkarms, but
has been significantly updated for deployment in urban areas,
including compact equipment and an increase in mobility and
optional parts. Users can enjoy customizing units based on this
model to form their own unique squad.
Model
Information:
Bulkarm ? (Lambda) is the generic name for
the 2nd generation high performance production model Hexa Gear
developed by MSG. These units were mostly deployed in the Valiant
Force non-para-pawn squad, and they saw action as weapons provided
to Heterodox in partnership with MSG. However, the Jackal in this
article has been heavily specialized to better suit urban conflict,
with the Heterodox that took provision of the unit using it as a
show of force in internal struggles and as a peace keeper with
residents and rebels in their areas of control. The reasons why
this unit was developed on the base of the Bulkarms series, despite
it showing its age compared to the 3rd generation Hexa Gears,
includes its armored and sealed cockpit ideal for long watches, its
marching speed, and its ease of maintenance making its introduction
and operation easy for groups unaccustomed to working with newer
3rd generation Hexa Gears.
The operating system has a BMI
(Brain-Machine Interface), so Governors can control the unit using
an Armor Type, a headset, or similar. Moreover, if a Para-Pawn
boards the unit, limitations are imposed by the Project Re-Genesis
charter.
Regarding the unit's overall performance, it
carries over the versatility and durability of the Bulkarms series
while placing importance on four-limbed mobility and speed by
reducing the weight of many parts. It is driven by artificial
muscles woven with Hexa G-R.A.M, and to further enhance its speed
in hand-to-hand combat, the spine and base joints of the four limbs
are equipped with Air Maneuver Thrusters. All this combines into a
nimble unit that is uncharacteristic of a 2nd generation model, yet
highly appreciated by its adopters.
The reduction in
defensive power can be compensated for with various options, such
as equipping a shield, or attaching additional armor plating, all
while maintaining the freedom of attack forms resulting from its
humanoid form factor. With such a large selection of equipment, one
might say that the Jackal is like a personification of a generation
2.5 Bulkarm Glanz but taken on a different vector. Depending on how
it's used, it can even stand toe-to-toe (to some degree) with 3rd
generation Hexa Gear units.
However, all these high-performance features were all formulated as part of a strategy with a certain purpose.
For the Heterodox, who
live each day on the battlefield, the provision of this unit is an
attractive proposal. Yet on the other hand, the irreplaceable high
performance comes at the cost of being totally dependent on MSG for
maintenance and repair. This led to MSG having significant
influence over the power balance and thus the outcomes of battles
in all areas, as they could manipulate the number of units
available for deployment through their provision of services-or
lack thereof.
This is how MSG came to indirectly control
the power struggles in various regions, and explains how many
Heterodox, who unwittingly took part in MSG's operations, ended up
in Valiant Force, or with their units collapsed and
scattered.
Thanks to the Jackal's characteristics, it sees a lot of action in urban conflicts and as such has the greatest opportunity to be exposed to non-combatants. And once spotted, it creates nothing but fear, as a ""Dog of MSG,"" due to its ghastly form.
Equipped Weapons:
Heavy Submachine Gun: Motor
Dog
A short autocannon for Hexa Gear that, due to firing
large caliber bullets focused on stopping power, has a bulky,
sturdy frame together with the accompanying weight. While its short
length gives it the advantage of maneuverability in urban conflicts
where cover is abundant, it combines with the large caliber to
create considerable recoil that is hard to control. For this reason
it is typically only used for suppression at short
ranges.
Shield: Barricade Shell
The
standard shield of the Bulkarm ? series. Although relatively small
and lightweight when compared with the size of the frame, it
strongly exemplifies the series' overall concept. A composite armor
of strengthened carbon fiber and highly elastic resin, it is not
only effective against bullets but can also stand up to the
powerful melee attacks of 3rd generation Hexa Gears. Additionally,
the reverse can be used as a mount for a variety of
armaments.
Plasma Rod: Hungry Bite
A
close-combat rod stored inside the shield. The terminals arranged
inside the shaft can form instantaneous plasma fields, dispersing
heat and electromagnetic damage on par with a plasma cannon, making
this less of a striking weapon and more of an ablating
weapon.
Polygonal Blast (Air Maneuver
Thrusters)
Jet thrusters equipped to the spine and base
joints of the four limbs. Variants of the existing air maneuver
thrusters, they instantly release energy built up in the internal
condenser, creating explosive propulsive force. While they give the
unit outstanding and instantaneous thrust, once used, Governors
must wait a few seconds for the system to charge before they can be
used again, making the decision to use them a constant dilemma.
They can also be used for normal thrust, in which case they excel
at continuous shooting.
Model
Specifications:
- The shoulder armor features 3mm joints
so it is compatible with expansion attachments.
- Includes
four new hand parts for both the left and right hands: Closed,
open, gun-holding, and sword-holding.
- The grip of the
included heavy submachine gun can be adjusted to four positions.
Use the special 3mm joint optional part to install on various
locations on the unit's frame.
- The shield equipped to
the arm features a grip that can be held by hand parts or attached
to a 3mm connection joint. Inside it can house the Plasma Rod.
Additionally, the 3mm connection joint on the rear can be used to
store spare magazines for the heavy submachine gun or a variety of
other equipment.
- This kit comes with a special antenna
head part for commanders as a bonus part.
- This kit
includes joints for Flying Base Neo, sold separately.
-
Governors supported are: PAWN A1, PARA-PAWN SENTINEL, WARMAGE, and
EARLY GOVERNOR Vol. 1. Note that not all governors are
supported.
- The color scheme for this kit is blue, light
blue, gray, gunmetal, silver, and clear orange for a total of 6
colors.
Included Items:
- Bulkarm ? x1
Set
- 4 Types of Hand Parts x1 Set (Left and
Right)
- Heavy Submachine Gun x1
- Spare Magazine
x2
- Shield x1
- Plasma Rod x1
-
Shoulder Expansion Attachments x1 Set (Left and Right)
-
Commander Antenna Head Part x1
- Connection Parts for
Flying Base Neo
- Archive
Card"
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