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Κατασκευαστής ADC Blackfire Entertainment GmbHΜηχανισμοί Area Majority / Influence, Worker Placement, Modular BoardΜέση Διάρκεια 75'Ηλικία 10Σχεδιαστής Fabio LopianoΠαίχτες 3-5 players
Περιγραφή
The "Arte di Calimala" — the guild of cloth finishers and
merchants in foreign cloth — was one of the greater guilds of
Florence, who arrogated to themselves the civic power of the
Republic of Florence during the Late Middle Ages. The woolen cloth
trade was the engine that drove the city’s economy and the members
of the Calimala were the elite of
Florence.
Throughout its long history, the Arte
di Calimala supervised the execution of artistic and architectural
works. Most Florentine guilds performed such activities, but the
Calimala distinguished itself from other guilds through the number
and prestige of the projects and the sites administered, including
the construction and decoration of some of the major churches of
the city.
Players of Calimala are cloth
merchants in medieval Florence, with a number of trusted employees
that they assign to various streets within the city to carry out
actions. (Each street connects two places where particular actions
can be taken.) While taking these actions, players produce and
deliver cloth and contribute to the construction and decoration of
various buildings across the city. Employees stay on their assigned
places for a while, carrying out their actions whenever the street
is activated, and eventually are promoted into the city council,
triggering a scoring phase.
Depending on the
number of players, each player has a number of action discs. In
turn order, they can put one on a space between two actions,
performing both actions and activating all other discs on the same
space. When the fourth disc is placed on an action space, the
lowest one is promoted to the city council, which triggers a
scoring. After the last action disc is placed or the last scoring
phase in the council is triggered, the game ends. The positions of
the action spaces and sequence of scoring phases vary from game to
game, making each game very different. Secret scoring objectives
and action cards add uncertainty.
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