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Expansion 2 Fantasy 28 14+ Abstract Strategy Acting Action Drafting Action Points Action Queue Action Retrieval Action Timer Action/Dexterity Action/Event Advantage Token Adventure Alliances American West Animals Area Control Area Majority / Influence Area Movement Area-Impulse Auction/Bidding Auction: Dutch Auction: Fixed Placement Auction: Once Around Auction: Sealed Bid Auction: Turn Order Until Pass Automatic Resource Growth Aviation/Flight Betting and Bluffing Bias Bingo Bluffing Bribery Campaign / Battle Card Driven Card Drafting Card Game Card Play Conflict Resolution Catch the Leader Chaining Chess Chit-Pull System City Building Civilization Closed Economy Auction Co-operative Co-operative//Συνεργατικά Command Cards Commodity Speculation Communication Limits Connections Constrained Bidding Contracts Cooperative Game Cube Tower Deck Construction Deck, Bag, and Pool Building Deduction Delayed Purchase Dice Dice Rolling Die Icon Resolution Drafting Economic Elapsed Real Time Ending Enclosure End Game Bonuses Events Exploration Family Game Farming Fighting Finale Ending Flicking Follow Force Commitment Grid Coverage Grid Movement Hand Management Hexagon Grid Hidden Movement Hidden Roles Hidden Victory Points Highest-Lowest Scoring Horror Hot Potato Humor I Cut, You Choose Income Increase Value of Unchosen Resources Industry/Manufacturing Interactive Book Interrupts Investment Kill Steal King of the Hill Ladder Climbing Layering Legacy Game Line Drawing Line of Sight Loans Lose a Turn Mancala Map Addition Map Deformation Map Reduction Market Matching Measurement Movement Medieval Melding and Splaying Memory Miniatures Minimap Resolution Modular Board Move Through Deck Movement Points Movement Template Moving Multiple Units Multiple Maps Multiple-Lot Auction Murder/Mystery Narrative Choice / Paragraph Negotiation Network and Route Building Once-Per-Game Abilities Order Counters Ownership Paper-and-Pencil Party Game Pattern Building Pattern Movement Pattern Recognition Physical Removal Pick-up and Deliver Pieces as Map Player Elimination Player Judge Point to Point Movement Political Prehistoric Prisoner's Dilemma Programmed Movement Push Your Luck Race Racing Random Production Re-rolling and Locking Real-Time Relative Movement Resource to Move Rock-Paper-Scissors Role Playing Roleplay Roles with Asymmetric Information Roll / Spin and Move Roll-and-write Rondel Scenario / Mission / Campaign Game Science Fiction Score-and-Reset Game Secret Unit Deployment Selection Order Bid Semi-Cooperative Game Set Collection Simulation Simultaneous Action Selection Singing Single Loser Game Slide/Push Solo / Solitaire Game Speed Matching Sport Square Grid Stacking and Balancing Stat Check Resolution Static Capture Stock Holding Storytelling Sudden Death Ending Take That Targeted Clues Team-Based Game Tech Trees / Tech Tracks Three Dimensional Movement Tile Placement Time Track Track Movement Trading Trains Traitor Game Trick-taking Trivia Tug of War Turn Order: Auction Turn Order: Claim Action Turn Order: Pass Order Turn Order: Progressive Turn Order: Role Order Turn Order: Stat-Based Variable Phase Order Variable Player Powers Variable Set-up Variable Setup Victory Points as a Resource Voting Wargame Wooden Word Games Worker Placement Worker Placement with Dice Workers Zone of Control Παιδικά
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